Play Guide
Survival Mode
In this game mode, you must survive inside a Potentiality as a nameless Surface Pilot.
You'll switch between advancing Operations, which allow you to select and complete missions issued by any of five factions, and dealing with BETA invasions against Japanese bases, including Yokohama base.
The final power balance between the factions, as well as the state of the BETA invasion at the end of the game, will determine which ending you receive.
You'll switch between advancing Operations, which allow you to select and complete missions issued by any of five factions, and dealing with BETA invasions against Japanese bases, including Yokohama base.
The final power balance between the factions, as well as the state of the BETA invasion at the end of the game, will determine which ending you receive.
Potentialities
Each game beginning with the start of the Survival Mode and ending with reaching an ending is called a 'Potentiality.'
All 'Potentialities' progress in the listed order, switching between 'Operations' and 'BETA invasions', and reach an ending when either Yokohama base falls or when you clear the last operation.
1. Introductory Battle (Tutorial)
2. Operation: Defense of Niigata
3. BETA Invasion 1
4. Operation: 12/5 Incident
5. BETA Invasion 2
6. Operation: Operation 21st
7. BETA Invasion 3
8. Operation: Defense of Yokohama Base
9. BETA Invasion 4
10. Operation: Operation Cherry Blossom
11. Ending
2. Operation: Defense of Niigata
3. BETA Invasion 1
4. Operation: 12/5 Incident
5. BETA Invasion 2
6. Operation: Operation 21st
7. BETA Invasion 3
8. Operation: Defense of Yokohama Base
9. BETA Invasion 4
10. Operation: Operation Cherry Blossom
11. Ending
Difficulty Adjustment
Survival mode has eight difficulty levels, which you can select at the start of the 'Potentiality'. You cannot change the difficulty later.
Initially, only the first difficulty level 'Easy' is available for play. However, by meeting certain conditions such as "Clear the game on Easy Mode", the next difficulty levels are progressively unlocked.
When the difficulty level changes, the mission difficulty significantly increases, the enemy becomes tougher, and the dropped items become more powerful.
Initially, only the first difficulty level 'Easy' is available for play. However, by meeting certain conditions such as "Clear the game on Easy Mode", the next difficulty levels are progressively unlocked.
When the difficulty level changes, the mission difficulty significantly increases, the enemy becomes tougher, and the dropped items become more powerful.
Starting a New Potentiality
You can end the current 'Potentiality' at any time and start from the beginning at your choice of difficulty.
At this time, the Potentiality's time, missions, and map state, as well as any completed Tactical Surface Fighter (TSF) research and item turn-ins will be reset. The player's status (such as skills and proficiency) and equipment will be carried over.
At this time, the Potentiality's time, missions, and map state, as well as any completed Tactical Surface Fighter (TSF) research and item turn-ins will be reset. The player's status (such as skills and proficiency) and equipment will be carried over.
Operations
One operation is composed of ten Phases.
Every time a Mission is cleared, the Phase progresses by one step. When Phase.10 is cleared, the operation is concluded.
Please note, an operation cannot fail. Even if you are defeated in a mission, the Phase does not change.
Every time a Mission is cleared, the Phase progresses by one step. When Phase.10 is cleared, the operation is concluded.
Please note, an operation cannot fail. Even if you are defeated in a mission, the Phase does not change.
Missions are always issued from all 5 factions, and the Faction Power Gauge increases when the mission is cleared.
The Power Gauge increases more for the chosen faction, and minimally for the non-chosen factions.
The increase in each faction's Power Gauge can be checked in advance by hovering the cursor over it.
The ending you get at the end of a Potentiality will change depending on which faction is most powerful.
The Power Gauge increases more for the chosen faction, and minimally for the non-chosen factions.
The increase in each faction's Power Gauge can be checked in advance by hovering the cursor over it.
The ending you get at the end of a Potentiality will change depending on which faction is most powerful.
BETA Invasion Management
This section occurs between operations. Here, you will need to stop the incoming BETA by any means necessary.
The BETA mainly target Yokohama base during their invasion. If Yokohama base falls, the Potentiality ends, leading to a game over ending.
The BETA mainly target Yokohama base during their invasion. If Yokohama base falls, the Potentiality ends, leading to a game over ending.
Time Progress During the BETA Invasion
Time will progress after clearing Battle Missions such as Defense, Recapture, Special Assignments, etc.
The BETA invasion will end at the time of the next Operation start date.
The number of times you need to clear a mission to reach the next operation start can be seen in the "Remaining Turns" display at the top of the screen.
The BETA invasion will end at the time of the next Operation start date.
The number of times you need to clear a mission to reach the next operation start can be seen in the "Remaining Turns" display at the top of the screen.
Each mission will have a different maximum limit.
Base Maintenance
It’s difficult to stop a BETA Invasion with Defense/Recapture Missions alone.
You need to construct, upgrade, and repair facilities at bases in various places to stop invasions from routes you can’t cover.
You need special materials for base maintenance, which can be obtained from Recapture Missions, Development Missions, etc.
You need to construct, upgrade, and repair facilities at bases in various places to stop invasions from routes you can’t cover.
You need special materials for base maintenance, which can be obtained from Recapture Missions, Development Missions, etc.
Mission Types
Defense Missions and Recapture Missions
The type of mission changes depending on the type and number of BETA that are attacking (or presently residing in) the base.
By winning the battle, you can drive the BETA away, but the type and number of BETA that can be repelled change depending on the selected mission.
Missions against large-scale BETA groups can repel more BETA, but the battle difficulty of the mission is also higher.
By winning the battle, you can drive the BETA away, but the type and number of BETA that can be repelled change depending on the selected mission.
Missions against large-scale BETA groups can repel more BETA, but the battle difficulty of the mission is also higher.
Development Missions
Development Missions can appear when facilities are built at various bases.
Clearing Development Missions will provide resources for facility construction, and allow you to get new TSFs through drops and manufacturing.
Once a TSF has been unlocked, it will remain unlocked even after the Potentiality is reset.
The successful rewards for already unlocked Development Missions will increase.
The resources needed for Development Missions can be obtained through Defense Missions and Facility Construction Missions, among other methods.
Clearing Development Missions will provide resources for facility construction, and allow you to get new TSFs through drops and manufacturing.
Once a TSF has been unlocked, it will remain unlocked even after the Potentiality is reset.
The successful rewards for already unlocked Development Missions will increase.
The resources needed for Development Missions can be obtained through Defense Missions and Facility Construction Missions, among other methods.
Construction Missions
Carry out Construction Missions at bases where facilities have not been built before the BETA arrive.
Just like with upgrades, the facility will start at 50% of its maximum strength, which will increase to 100% over time.
Because Development Missions are scattered across various bases throughout Japan, there's value in construction even if there's no imminent threat from the BETA.
Just like with upgrades, the facility will start at 50% of its maximum strength, which will increase to 100% over time.
Because Development Missions are scattered across various bases throughout Japan, there's value in construction even if there's no imminent threat from the BETA.
Repair Missions
Repair Missions can restore the HP of damaged bases.
HP will gradually recover as time progresses after the execution of a Repair Mission.
Repair Missions can only be executed once per turn for the same facility.
HP will gradually recover as time progresses after the execution of a Repair Mission.
Repair Missions can only be executed once per turn for the same facility.
Upgrade Missions
Upgrade Missions allow facilities to level up and enhance their capabilities against the BETA.
Enhancements immediately advance by 50%, with the rest progressing over time.
If a facility has taken damage, Upgrade Missions cannot be executed, so a Repair Mission must be carried out beforehand.
Even if the facility's HP is not yet full after executing a Repair Mission, Upgrade is possible.
Enhancements immediately advance by 50%, with the rest progressing over time.
If a facility has taken damage, Upgrade Missions cannot be executed, so a Repair Mission must be carried out beforehand.
Even if the facility's HP is not yet full after executing a Repair Mission, Upgrade is possible.
Special Missions
When the remaining number of turns becomes three or less, a high-difficulty mission will occur.
You can earn special rewards upon initial clear or on clearing within a certain time frame. Even after clearing the mission, time continues to pass without any interference with the invading BETA, but more items drop than usual.
Once you clear a Special Mission, you can play it anytime from the Trail of Causality. However, in that case, there will be no drops or proficiency gains.
You can earn special rewards upon initial clear or on clearing within a certain time frame. Even after clearing the mission, time continues to pass without any interference with the invading BETA, but more items drop than usual.
Once you clear a Special Mission, you can play it anytime from the Trail of Causality. However, in that case, there will be no drops or proficiency gains.
BETA Dominance
This is a numeric value that represents the BETA's overall dominance of the Japanese island chain.
As the map fills with BETA, it approaches 100%, and the "Invasion Level" rises along with the control rate.
The BETA will become stronger as this parameter rises.
As the map fills with BETA, it approaches 100%, and the "Invasion Level" rises along with the control rate.
The BETA will become stronger as this parameter rises.
Base Development Rate
This figure represents the amount of bases constructed across the entire map.
As bases are built, the percentage approaches 100%, and the more your base development rate increases, the more your base's combat power and HP will increase.
As bases are built, the percentage approaches 100%, and the more your base development rate increases, the more your base's combat power and HP will increase.
Potentiality Progression
You can check the progress of the current potentiality.
In addition, you can also confirm the ratio of factions selected in cleared Phases, the words of the factions at the end of the mission, and the influence of each faction.
In addition, you can also confirm the ratio of factions selected in cleared Phases, the words of the factions at the end of the mission, and the influence of each faction.
Endings
When Yokohama Base falls or you clear the mission "Operation Cherry Blossom" to the end, the ending will occur.
When this state is reached, the potentiality ends and the screen switches to the potentiality selection screen.
Once a potentiality has ended, it cannot be reopened, and only the progress of potentiality can be confirmed.
In addition, the reached ending will be registered in the ending list on the potentiality selection screen, and you can review it at any time.
When this state is reached, the potentiality ends and the screen switches to the potentiality selection screen.
Once a potentiality has ended, it cannot be reopened, and only the progress of potentiality can be confirmed.
In addition, the reached ending will be registered in the ending list on the potentiality selection screen, and you can review it at any time.
Supply Drop
Rewards for achievements will be sent here.
You can check the list of items you received in the past even after you have accepted them.
You can check the list of items you received in the past even after you have accepted them.